Welcome to The AI Teacher Lab
Every teacher knows the feeling of trying to make a lesson land. I teach 11th grade American Government and Economics at a career-tech school in northwest Ohio, and a textbook chapter on the three branches of government is a tough sell for anyone.
So I started building games.
Over the past few months, I've used AI tools to turn my lessons into games my students can actually play in class. Some of them are simple, like a Snake-style review game where students chase the right answers around the screen. Others are more ambitious. In Who Killed Big Sal?, students solve a corkboard mystery that teaches how an oligarchy works. In Burger Throne, they run a fast food restaurant as an all-powerful king, which shows them what happens when a leader answers to no one. I've also built casino-style review games, election simulations, and even a turn-based RPG about majority rule and minority rights.
I'm not a programmer, and I didn't learn to code to make any of this. What I learned is how to describe exactly what I want, test what the AI gives me, and keep revising until the game teaches what the lesson needs it to teach. That process is what this site is really about.
Each post here will break down one thing I've built. I'll explain the lesson it supports, how I built it, what worked with students, and what I'd do differently. I'll share the prompts and workflows I use so that you can build your own tools, whatever subject you teach.
If you want to see what I've made so far, every game is free to play on the games page. You can start there, or you can follow along here as I build new ones each week.
Thanks for stopping by. Let's build something.

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